Huge waves rose from the sea and quickly drowned the humble island of the Wolf Clan. The impact of the Dragon Spirit's clash with the Horde sent shockwaves for hundreds of miles and disrupted weather patterns worldwide. This age of peace that lasted for generations finally ended when the world was shattered by the Serpent's Orb used by Tarrant The Elder to protect his own clan from the ravenous Horde. The Wolf Clan revered a Guardian Deity, known only as the White Wolf, and communed with their deity through a totem known as "The Skull of The White Wolf". The Druidess Order were renowned for their medicinal herbs and their control over nature. The Wolf Clan knew little magic and what little they did know were used by their Druidess Order. The Wolf Clan were a peaceful people, living off the land while tending and respecting it as it had provided them shelter and food for centuries. The Wolf Clan had their humble beginnings in their ancient homeland island.
To this end, they hope to recapture the Serpent's Orb, the ancient artifact by which the land was broken, and use its magic to return them to their island home.
Through it all, their basic culture seems to have survived: a delight in nature, harmony with the seasons, and a natural wisdom rooted in balance.Īlone among the Clans, the Wolf Clan does not seek to control or conquer its enemies - their only goal is to return home, to where they belong. The trauma of the war with the Lotus left deep marks on the Wolf Clan, such as new fighting styles built around bare hands, rocks, and mining implements.
Many mysteries still surround them, from the rules (if any) of Wolfball to the rites their women practice in the full of the moon. And there are stranger things glimpsed in the woods, half-man and half-animal. Visitors speak of their primitive-seeming architecture, and the warlike game of Wolfball, easily mistaken for a controlled civil war- no one without the Wolf Clan's gift for swift regeneration should attempt it. Local Serpent villagers shiver to hear animalistic howls and wild drumming from the Wolf settlements. With their rough-hewn ways and druidical religion, the Wolf Clan make odd neighbors for the pragmatic, civilized Serpents. Their religion and magic are druidic - they worship the power of nature, and draw on it to inspire their fighters and frustrate their foes. Their culture revolves around a game called Wolfball, roughly a cross between rugby and baseball, that trains them for war, keeps them strong and fierce, and embodies their sense of life. Of all the clans, the Wolf are the most attuned to nature it is the focus of their religion, and even their homes, tools and weapons are fashioned from raw stone and uncarved wood.